Roll, race your sweets home, send friends back to start
Ludo on Matsuri is a free online Ludo game for two to four players: roll the die, race your two sweets round the board and into your home lane, and send other players back to start. Play friends from an invite link or play Mocha, the hall's host, with her friends Latte and Cocoa. It runs in any browser on phone or desktop and inside Telegram via @MatsuriGamesBot, with no download, and on the web a guest account is made for you, so there is no sign-up.
A quick game of Ludo for two to four players. Each player races two sweets once round the board and up their own coloured lane into the middle. A sweet leaves its base only on a 6; land on another player's sweet to send it back to base, except on the eight safe squares, the four starts and four stars. A 6, a capture or a sweet reaching home rolls again, and home needs the exact count. The first player with both sweets home wins. Send the invite link to friends in Telegram or any browser, start with whoever has sat down or fill the empty seats, or play Mocha, Latte and Cocoa.
The board is the classic cross: a track of 52 squares round the outside, a corner base for each colour and a coloured home lane leading to the middle. This is a quick Ludo with two sweets per player instead of four, so a table of four is usually over in about ten minutes. Players take turns rolling one die. A sweet leaves its base only on a 6, onto its colour's start square; after that it moves forward by the number rolled, once round the board and up its own lane. With two players the seats sit opposite each other.
Land on a square held by another player's sweet and it goes back to its base, unless that square is one of the eight safe squares: the four start squares and the four stars. Sweets in their home lane are out of reach. Rolling a 6, capturing a sweet or bringing one home earns another roll. Getting home needs the exact count. A roll that no sweet can use simply passes the turn, and when only one sweet can move it moves by itself. The first player with both sweets home wins.
If a player resigns, their sweets leave the board and the others play on, and the last player left wins.
Open a table and send the invite link to friends, a Telegram group or a DM. Ludo seats two to four: whoever opens the link takes a free seat, and the host can start as soon as two are seated or fill the empty seats with Mocha and her friends. Play Mocha puts you at the usual table of four against Mocha, Latte and Cocoa, who capture when they can, head for safe squares and keep out of reach. After a match, a rematch opens a new table with the seats turned so someone else starts. There are no difficulty settings or ranked ladders.
The server rolls the dice and keeps the dice generator to itself, so neither the page nor any player can predict the next roll, and every move is checked against the rules. So that one absent player cannot stall a table, a player who keeps friends waiting for 45 seconds has a move made for them, and a turn left for a whole day loses the match. Mocha sits at the table and reacts to captures and to anyone close to home. A properly played match pays a little candy within the day's budget: against friends 15 for a win and 5 even for a loss, against Mocha 6 for a win.
Ludo descends from Pachisi, a cross-shaped race game played in India for centuries; the Mughal emperor Akbar is said to have played it in the 16th century on a giant courtyard board with people as the pieces. A simplified English version with a die was patented as Ludo in 1896, from the Latin for "I play". Its relatives include Parcheesi in the United States, Mensch ärgere Dich nicht in Germany and aeroplane chess in China.