Long Backgammon (Narde)
Roll and race your fifteen sweets home first
How to play
Long backgammon, the narde played across Russia, the Caucasus and Central Asia, starts all fifteen of your sweets on a single point, the head, and sends both players the same way round the board. There is no hitting and no bar: a point with even one of the other side's sweets on it is closed to you, so the game is a race fought with walls.
- All fifteen of your sweets start on one point, the head (top right). Tap the board to roll two dice, then a sweet and a lit point. We both go the same way round, counter-clockwise, to our home (bottom right).
- Only one sweet a turn may leave the head (on your very first roll, 6-6, 4-4 or 3-3 lets two go). No hitting: a point with even one of my sweets on it is closed to you, and nobody may wall off six points in a row unless one of the other side's sweets is already past them.
- Use every die you can. Once all fifteen are home, bear them off; the first to bear off all fifteen wins, and winning before the other side bears off a single one is a mars.
The rules here are the classic long ones. One sweet a turn may leave the head, except on your first roll, when 6-6, 4-4 or 3-3 lets two go. Doubles play four times, and you must use every die you can (the larger one when only one fits). You may not build six points in a row unless at least one of the other side's sweets is already past them. Bring all fifteen into your home and bear them off: the first to bear off all fifteen wins, and winning before the other side bears off a single one is a mars. Play Mocha, the computer, or send a friend a link; the server rolls the dice and checks every move.